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more crashing BS and now it wont even work

Posted:
Sat Jun 14, 2008 1:50 pm
by bigvb
all of a sudden pt3 crashes, i restart and start auto import as im playing. In the import status and suddenly all new hands say 'no winner found in hand #' ..... WTF is going on. Now i cant get any stats to show up atall. I exported my DB and reimported my full DB, this is BS. c
Re: more crashing BS and now it wont even work

Posted:
Sat Jun 14, 2008 1:57 pm
by bigvb
Re: more crashing BS and now it wont even work

Posted:
Sat Jun 14, 2008 2:07 pm
by WhiteRider
Those 13 errors are probably the hands that were in play when it crashed, and the history files are probably incomplete.
The rest of the hands were already imported which is what the duplicates are.
Once the auto import has caught up, stop and restart it so that the processed files are moved, see if new hands are imported after that.
Re: more crashing BS and now it wont even work

Posted:
Sat Jun 14, 2008 2:28 pm
by bigvb
i played a 400 hand session, the duplicates are still running at 3k. I have shut down and restarted pt3 twice, still smae thing. I just played 1 table with import running and no stats show
Re: more crashing BS and now it wont even work

Posted:
Sat Jun 14, 2008 2:39 pm
by WhiteRider
You need to get the old / already imported hand history files out of the folder. Best to do this with all tables closed: run manual import on the folder (it's quicker than auto import) and let it get everything imported, then manually move the files to the 'processed' folder.
When you restart auto import now then it should work.
Re: more crashing BS and now it wont even work

Posted:
Sat Jun 14, 2008 2:58 pm
by bigvb
i left it running for a while and it now seems to work ok. will this bug be fixed soon, my whole pt3 went to shit for a bout 10 mins, hust wasnt working etc
Re: more crashing BS and now it wont even work

Posted:
Sat Jun 14, 2008 3:10 pm
by WhiteRider
Yes, auto import will eventually catch up and solve the problem that way.
I think the plan is to allow auto-import to run faster when there are a lot of hands to catch up with (normally it runs with low priority to take up very few resources), which would help.