I notice on the Documentation page for configuring PAHud with Stars it says that using Memory Scanner is the "preferred" method. I have always imported the HH from Stars, so why is Memory Scanner preferred?
Does Memory Scanner import the HH into PT2 just like the other method? There would be processed HH like I have now for backup?
It is my understanding that Memory Scanner does not show any HUD for a player unless that player already has hands loaded into a PT2 database, is that correct?
Guess I am just trying to figure out what one method has over the other.
How about resources, does Memory Scanner use more resources?
Thanks
