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Swerve wrote:Hi, so I play SNGs so have used the HUD options to filter for both stack sizes and # of players. When I hover over an HUD stat on-table, it specifically says "*filtered for [stack size range]". So that's fine. But it says nothing at all about being filtered for # players, so I'm just wondering if that is to be expected even if both filters are active, and it just doesn't bother to outright mention the #player filter, or if maybe one filter will have priority over the other or something.
Swerve wrote:Is there a way to test/arrange a complex/multi-group HUD ahead of time on an actual table layout while not actually playing? For instance, bring up a ghost table or something, so you can remove overlap/more or less arrange and save positions such that it's not just chaos when you load the HUD during play for the first time?
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